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Katana zero

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Your character can slash in eight directions, slow down time, use a dodge roll to avoid bullets, or reflect bullets back with his sword. Like Hotline Miami, it’s one shot, one kill for both you and any enemy that isn’t a boss. Working up to that moment is a blast because Katana Zero’s action is fast-paced and empoweringly flexible. Every level even ends with a security camera recording of what “actually” happened, which serves not only as a way to see your moment of triumph played back, but also to subvert expectations in interesting ways later on.

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So, instead of your character dying, you’re told “No… That won’t work,” as your precognition rewinds to the start (complete with old-timey VCR effect), giving you a chance to find a solution that doesn’t end in your death. In an extremely clever and fun framing of the action, every level is contextualized as being the planning of an assassination.

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Katana Zero puts you in control of a nameless samurai assassin with the power to manipulate time and see into the future.

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